STEAM

46 Courses
  • Lightbot

    Estimated Time: 1 Hour  |  Created By: Jason Cross

    Lightbot is a game that can help teach the fundamentals of programing through logic driven levels.  Students work through the game solutions by using basic coding skills.  The object oriented nature of the application allows for students to succeed without previous coding experience.

     

  • Lego Mindstorms NXT

    Estimated Time: 2 Hours  |  Created By: Kristi Kimble

    LEGO MINDSTORM NXT is a custom programmable robotics kit by the iconic LEGO company. This course focuses on the Education Base Set that is being used in classrooms and LEGO League programs across the nation.

     

  • Brushes

    Estimated Time: 1 Hour  |  Created By: Rosie Mitchell

    Brushes is a painting app for the iPad. This app is a powerful artistic tool that is used by artists all over the world while being simple enough for students to learn to use quickly.

     

  • Lego Mindstorms EV3

    Estimated Time: 2 Hours  |  Created By: Kristi Kimble

    LEGO MINDSTORMS EV3 is a custom programmable robotics kit by the iconic LEGO company. This course focuses on the Education Base Set that is being used in classrooms and LEGO league programs across the nation.

     

  • Scratch 2.0

    Estimated Time: 1 Hour  |  Created By: Kristi Kimble

    Scratch is a free, visual programming language primarily used in the education community by millions of first-time coding learners. Scratch can help you create your own interactive stories, games, and animations by utilizing the simple language.

     

  • Geoboard

    Estimated Time: 30 Minutes  |  Created By: Mindy Branson

    Geoboard is a free app available on iOS (iPad) and Android that is perfect for any math classroom. This app allows teachers to demonstrate math principles to their students and when students use it they have a creative outlet to show what they know.

     

  • Path On

    Estimated Time: 30 Minutes  |  Created By: Rosie Mitchell

    Path On is a paid iPad app that can be used across the curriculum to annotate creatively and imaginatively drawing custom text paths on an existing image or photo. This app is easy to use on any iOS device and is loaded with additional photo editing features.

     

  • MyScript Calculator

    Estimated Time: 30 Minutes  |  Created By: Mindy Branson

    The My Script Calculator is a free mobile calculator app available on iOS or Android. You can make calculations automatically by simply writing your problem on the screen. This calculator is a great tool for students and teachers alike.

     

  • Doodle Buddy

    Estimated Time: 1 Hour  |  Created By: Rosie Mitchell

    Doodle Buddy is a free iPad App that is like an enhanced digital Whiteboard. There are endless possibilities for its teaching and learning purposes in the classroom when working with students of any age or technology level – the perfect app for “first time” drawing and painting on a device. With Doodle Buddy you can draw, write, virtually finger paint and even stamp pictures onto fun backgrounds that come with the app.

     

  • Algebra Touch

    Estimated Time: 30 Minutes  |  Created By: Ashley Johnson

    Algebra Touch is an iPad application that teaches algebraic concepts. By dragging and tapping numbers and operators between terms, users factor and combine numbers until the variable is isolated. Feedback and reflection of algebraic concepts are provided through specific, direct feedback within the app.

     

  • Number Frames

    Estimated Time: 1 Hour  |  Created By: Ashley Johnson

    Number Frames encourages student to interact with numbers as they deepen their mathematical thinking and reasoning. Through the use of 5, 10, 20, and 100 frames, students are able to move away from one-by-one counting to recognize visually the relationship between numbers and benchmark quantities represented in the frames. Students can select a variety of counters and colors as well as annotate their work with the drawing tool.

     

  • Number Pieces

    Estimated Time: 30 Minutes  |  Created By: Ashley Johnson

    Help students build an understanding of place value with the Number Pieces and/or Number Pieces Basic iPad apps. Represent multi-digit numbers, regroup, add, subtract, multiply and divide. Label drawings using the drawing tools provided.

     

  • Number Line

    Estimated Time: 1 Hour  |  Created By: Ashley Johnson

    The number line has become a model used daily in mathematics classrooms throughout the country. The use of the number line encourages students to understand arithmetic in counting and measurement contexts. Number Line is a multi-platform digital version of the traditional number line. Number Line can be used across grade levels to support students and teachers in picturing number sequences and illustrate strategies for counting, comparing, and basic operations with whole numbers.

     

  • Money Pieces

    Estimated Time: 1 Hour  |  Created By: Ashley Johnson

    Money Pieces can be used to help students visualize money values, as well as encourage students to make connections between money values and the relationships between coins. Money Pieces displays money as regular currency, as well as correlating the value of money to the area model-- with a penny representing one square unit.

     

  • Finale Notepad

    Estimated Time: 1 Hour  |  Created By: David Yonteff

    This course provides an overview of the most current version of Finale Notepad. Finale Notepad is the free version of the powerful Finale music notation software.

     

  • Tinkercad

    Estimated Time: 2 Hours  |  Created By: Matthew Forestieri

    This course will help users understand the ins and outs of the web-based 3D design software Tinkercad. This course covers basic functionality and practical classroom application examples.

     

  • BrainPOP

    Estimated Time: 30 Minutes  |  Created By: Jeremy Cook

    BrainPOP is an online website of short animated videos and connected activities and games geared from Kindergarten up until middle and high school. Each video is between 1 and 4 minutes and covers a small topic within larger subjects and range from reading and writing to math to science and technology. The website is subscription based, but some of the labeled videos and most of the games can be accessed for free.

     

  • Khan Academy

    Estimated Time: 2 Hours  |  Created By: Ashley Mcbride

    This course will cover the basics of setting up a Khan Academy account, setting up a class, and getting your students to use Khan in your class. You can use this resource for blended or flipped instruction, or you can use it for instructional support to help struggling students. Khan can be used in for math, science, economics, history, computer science, or SAT test prep in grades K-12.

     

  • Desmos Classroom Activities

    Estimated Time: 1 Hour  |  Created By: David Park

    This course covers using the Desmos Calculator teacher created activities to engage your math students with activities. It is free, device agnostic and can revolutionize your secondary math classroom.

     

  • Google Sites

    Estimated Time: 1 Hour  |  Created By: Stacci Barganz

    In the summer of 2016, Google rolled out its new Google Sites to help people create and maintain professional-looking websites. The new Google Sites is user-friendly and includes features that Google users are already familiar with-- and it is very enjoyable to see the website develop from beginning to end. In this series, users will experience all of the facets of website creation from beginning to end.

     

  • Dragonbox Algebra 5+

    Estimated Time: 1 Hour  |  Created By: David Gomes


     

  • Dragonbox Algebra 12+

    Estimated Time: 1 Hour  |  Created By: David Gomes

    Dragonbox Algebra 12+ is an interactive game that allows students to learn the skills needed to manipulate and solve equations, including multiplication and division, factoring and expanding, and many more. It is a paid app available for iOS, Android, MacOS, and Windows devices.

     

  • GarageBand

    Estimated Time: 30 Minutes  |  Created By: Ji Jacob Jun

    The GarageBand course will give students a basic look at Apple’s music program. From creating a new project to uploading and sharing music files, students will be able to create soundtracks for their iMovie films or become the next big rock star. The program comes free with any Mac desktop or laptop purchase. It can also be downloaded for the iPad and iPhone, which all run a version of iOS.

     

  • Ozobots

    Estimated Time: 1 Hour 30 Minutes  |  Created By: Jesee Buchholz

    Welcome to the wonderful world of the Ozobot robots, how to program them, how to use the colors and tracks, and some of the amazing ways these robots can enhance any classroom. The programs that are associated with the robot are free and the price of the robots depends on where you purchase them. The coding/programming platforms can be used on any device(iOS and Android).

     

  • SketchUp

    Estimated Time: 30 Minutes  |  Created By: Lynn Hazelman

    This is an introduction to Sketchup. Ever wonder how students can design a house or start understanding math in a virtual world? Learning the basics of Sketchup will enable you to introduce this to students and start using this in class.

     

  • CK-12

    Estimated Time: 1 Hour 30 Minutes  |  Created By: Stephanie Tello

    Ck12.org is a free online site that allows users to access STEM aligned materials for the use of individual students or classes. A user can create groups for their students to join where specific articles and associated materials can be completed, a user can also modify existing materials specific to the needs of their students. A user can also create content on the site. Simulations and adaptive practices are available and a complete online textbook can be created and shared to groups. CK12 can be a great resource for your class and even replace aging textbooks to fit the new common core/NGSS standards.

     

  • MobyMax

    Estimated Time: 1 Hour  |  Created By: Maureen Davis

    MobyMax is an online resource which provides a complete differentiated and adaptive curriculum for K-8 Math and ELA built on the Common Core Standards. MobyMax helps your struggling students by finding and fixing their missing skills. Learn how to use MobyMax to monitor student progress in real-time, so that you know exactly how each student is doing. Learn how to view data that you can analyze for all standards in the common core by student, class, school, and district.

     

  • Google Cardboard

    Estimated Time: 1 Hour  |  Created By: Jamie Frye

    In this learning experience, learn how to use Google’s innovative, inexpensive Cardboard technology and a smartphone to create Virtual Reality learning experiences that take students and learners of all ages to new places.

     

  • Sight Reading HD

    Estimated Time: 30 Minutes  |  Created By: David Yonteff

    Sight Reading HD is a music app designed to help the user identify notes on a grand (piano) staff. This course will show the user how to fully use the app, in both personal training and in a classroom setting. Sight Reading HD has both free and paid versions.

     

  • King of Math

    Estimated Time: 30 Minutes  |  Created By: David Gomes

    King of Math is a fast-paced mathematics game with lots of fun and diverse problems covering different mathematical topics and strands. Starting as a male or female farmer, you can level up your character by answering math questions and improving your total score with the goal of becoming the King or Queen of Math.

     

  • Green Screen by Do Ink

    Estimated Time: 30 Minutes  |  Created By: Laura Busch

    This course will provide an overview of how teachers and students can use the Green Screen by Do Ink app to produce high-quality photos and videos related to any curricular area by replacing the green backdrop of their original photo or video with a background photo or video of their choice. Green Screen by Do Ink is an iOS app for use on the iPad and is available in the Apple App Store.

     

  • Osmo

    Estimated Time: 1 Hour 30 Minutes  |  Created By: Jesse Buchholz

    Osmo is an amazing classroom technology that will engage students and teach them creative, critical, and analytical skills. This is also a tremendous technology for special education classrooms, as it brings all three types of learning to the table.

     

  • King of Math Junior: Full Game

    Estimated Time: 1 Hour  |  Created By: David Gomes

    King of Math Junior is a fast-paced, mathematics game for young math learners, where players answer fun and diverse mathematical problems to climb the social ladder to eventually become the King or Queen of Math. This app has over 12 topics and have many useful applications to life.

     

  • Makerspace in the Classroom

    Estimated Time: 30 Minutes  |  Created By: Jessica Schouweiler

    You will be able to know how to establish and use a makerspace in your classroom after working through the Makerspace in the classroom Kyte Course. Learn how to get “plearning” done in your educational setting. “Plearning” is play and learning that is purposeful and relevant.

     

  • Pattern Shapes

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    Pattern Shapes is an online manipulative for math teachers and students. Teachers can model the use of physical pattern blocks with this manipulative app and demonstrate a variety of geometric and algebraic concepts. This manipulative app is excellent for elementary math teachers and students.

     

  • Learning Math with Khan Academy and Google Classroom

    Estimated Time: 1 Hour  |  Created By: Jesse Buchholz

    This course is designed to help teachers harness the power of Google Classroom and Khan Academy as a way to engage students more creatively with mathematics’ lessons.

     

  • Number Rack

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    The Number Rack (also known as a rekenrek) is a simple manipulative to help primary age students generate strategies for addition and subtraction. When coupled with a physical rekenrek manipulative, students and teachers can explore a variety of ways for solving addition and subtraction problems while making sense of beginning operations.

     

  • Learning Primary Math Concepts with Number Frames

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Number Frames app with elementary students to model combinations of 10 and build number sense.

     

  • Learning Addition and Subtraction with Number Rack

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Number Rack with elementary students to visualize and explore math concepts.

     

  • Learning Shapes, Symmetry, Area, and Perimeter with Geoboard

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Geoboard app with elementary students to visualize and explore math concepts.

     

  • Learning Operations with Number Line App

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Number Line app with elementary students to visualize and explore math concepts.

     

  • Modeling Numbers and Operations with Number Pieces

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Number Pieces app with elementary students to visualize and explore math concepts.

     

  • Modeling Fractions and Operations with Fractions App

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Fractions app with elementary students to visualize and explore math concepts.

     

  • Learning Coin Values with Money Pieces

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Money Pieces app with elementary students to visualize and explore math concepts.

     

  • Learning Math with cK-12 and Google Classroom

    Estimated Time: 1 Hour  |  Created By: Jesse Buchholz

    This course is designed to help teachers harness the power of Google Classroom and CK-12 as a way to engage students more creatively with mathematics’ lessons.

     

  • Learning Symmetry, Graphing, Patterns, and Fractions with Pattern Shapes

    Estimated Time: 30 Minutes  |  Created By: Nicholas Keith

    In this course, you will learn how to use the Pattern Shapes app with elementary students to visualize and explore math concepts.