Creating Bingo Cards using Excel
This course is designed to create a set of BINGO cards for use in classroom situations. Although the process of creating a BINGO card might not look complicated it is actually a great way to learn and teach the Random Number function, Cell References, Cell Sorting, and the use of Macros. These three skills can be used by both teacher and student to make exciting projects that are only limited by the imagination. The example at the end is a handy fully functional BINGO card generator for use in your classroom!
Objective: After completing a section of this course the learner will be able to create an BINGO card generator using the Random Number function, Cell References, Cell Sorting, and Macros. It doesn’t get more exciting than this!
Technological Pedagogical Knowledge:
This course contains elements of technological knowledge in relationship to integrating technology into your lesson for increased teaching methodologies.
For the perfect lesson combine this course with command of the subject matter.
The technology used in this course when implemented in a classroom lesson will provide a functional change or improvement to the classroom. This technology augments the current practices and leverages the technology to enhance specific functions of the work.
This course utilizes technology or teaches components of technological programs across a variety of systems, people organizations, and knowledge. Every technology tool requires a base level of understanding that can be considered part of this course. Technology as part of STEAM can be used as a tool for science, engineering and arts.
Creating the Program