In this learning experience, learn how to use Google’s innovative, inexpensive Cardboard technology and a smartphone to create Virtual Reality learning experiences that take students and learners of all ages to new places.
Objective: Learners will be able to: Talk with expertise about what a Google Cardboard is. Use Google Cardboard with smart devices. Create and facilitate learning experiences grounded in Virtual Reality for students, such as Virtual Field Trips and 360 Degree Video!
This course increases the level of technological knowledge needed to apply technology to a lesson or teacher work flow.
For the perfect lesson combine this technology with a lesson that currently exhibits excellent content knowledge and pedagogical practice.
The technology used in this course when implemented in a classroom lesson will provide a functional change or improvement to the classroom. This technology augments the current practices and leverages the technology to enhance specific functions of the work.
This course utilizes technology or teaches components of technological programs across a variety of systems, people organizations, and knowledge. Every technology tool requires a base level of understanding that can be considered part of this course. Technology as part of STEAM can be used as a tool for science, engineering and arts.
This course combines knowledge for the purpose of solving problems based on the constraints of science or other factors such as time, money or resources. Engineering often utilizes science and math as well as technology tools. Creativity and critical thinking is an important part of the engineering process.
Introduction to Google Cardboard
Smartphone, Meet Cardboard
Let’s Go Speed Dating with Cardboard!
Best of the Web for Google Cardboard
Google Cardboard in the Classroom