Lightbot is a game that can help teach the fundamentals of programing through logic driven levels. Students work through the game solutions by using basic coding skills. The object oriented nature of the application allows for students to succeed without previous coding experience.
Objective: After completing this course you will be able to use and navigate the Lightbot app to introduce basic coding logic to your students.
Readiness: For resources that focus on learning to use technology and that help build the foundational technology skills needed to support the ISTE Standards.
Technological Content Knowledge:
This course provides an increased level of technological and content knowledge needed to apply technology in new ways in your classroom.
For the perfect lesson combine this with strong pedagogical practice.
The technology used in this course when implemented in a classroom lesson will allow for the completion of tasks that were previously inconceivable. This technology creates new opportunities in learning by providing innovative ways of creating, collaborating and contributing.
This course includes components of the natural world, including laws of nature, physics, chemistry or biology. In addition this course may contain knowledge that can be used to direct the engineering design process.
This course utilizes technology or teaches components of technological programs across a variety of systems, people organizations, and knowledge. Every technology tool requires a base level of understanding that can be considered part of this course. Technology as part of STEAM can be used as a tool for science, engineering and arts.
This course contains elements of curriculum around the patterns and relationships of numbers, quantities and space. The concepts of mathematics are utilized in science, engineering and technology.